![]() ![]() additional tier II and III archers and irregulars) to make the respective (old and new) mythical city upgrades more valuable ![]() 27 alternative racial units with more variation in unit types (e.g. ![]() several new buildings that allow more economic and military specialization for cities Summarized the changes are related to the following things: It shows the changes and their purpose more illustrative than I could describe it here. This includes as an essential part an expansion of the concept of Mythical City Upgrades – but the Mod contains also a lot of other content that is linked to the Empire Building idea: for example several new units for each race that get available if a city is developed in a particular way and that provide some substantial new synergy effects.įor an overview of the features I’ve created a separate Manual: As the title says the main purpose of this Mod is to bring more depth to the Empire Building aspect of Age of Wonders. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |